We’ve had lot of people requesting us to get the game on android and we’d like to thank them for waiting this long.
After being exclusive on Blackberry for two months, we’re here with an Android release for Hoppu!
DOWNLOAD “HOPPU” for ANDROID
Check out our awesome trailer, and if you have a different platform(Windows or iOS), let us know if you want us to be there
If you love the game, do leave us a feedback
Good way to start the mornings to see google alerts pop up press articles about your game
TechMagnifier covered us in a nice little article here – Do Read
Guess we also ended up on
- LightReading India
- An Ukrainian blackberry news website (click here to read)
- Core Communique
and a few other places
A week or more now, after launching Hoppu on Blackberry App World, we’re releasing the first post-release update today!
Version 184.108.40.206 (Highly Recommended to Update)
- Improve framerate
- Link back to app’s facebook page
- Preview available for Q devices.
We took feedback from our loving users seriously (which you should, if you want to be a good game developer) and quickly fixed the lag issues that some of them seem to face on either their dev alpha devices or 10.2 OS or earlier versions of Z phones (STL100-1/2)
Major lag issues are fixed and the game is much faster now, allowing you to have more precise and quicker hopping the penguin.
In house, we’ve tested both on Z10 dev alpha B (1GB) and Z10 producion (2GB), and we’re getting FPS around 38-42 (as compared to earlier 18-22)
Hoping this will make the experience better for all the gamers.
Highly recommend everyone to update.
Thank you all for the support
Sweet folks at AnimationXpress did a press coverage for us on our newly launched, goddamn tough arcade skill jumper game -
Read the article right here – http://www.animationxpress.com/index.php/latest-news/toonheart-studios-releases-gaming-app-hoppu
This makes our first press release for this game
Thanks guys! that’s a very nice write-up; it will definitely help us
So I can’t get a stats from Blackberry World yet (regarding number of downloads), but here’s some stats from the analytics I wrote in our fun game “Hoppu” that we launched live on Blackberry World less than 12 hrs ago.
Update:, We just got the report. 38 users had downloaded in 12 hours and right now within less than 48 hours of launch, we have 155 users; just on Blackberry platform.
Fun, Crazy, Tough
Casual Arcade Game
Number of times users have played the game: 1248
Holy sh*t right? Loving to see that users are having an addiction here
Detailed count per Level:
LEVEL NUMBER # NUMBER OF PLAYS
Yikes! so Level-13 has 0 plays, meaning no one has been able to unlock Level13.
By default, levels 1-12 are unlocked to all users.
Game is pretty tough eh?
Let us know if you have had fun playing the game!
Hi Five! guys
We’ve released “HOPPU” as an exclusive Blackberry First! launch
DOWNLOAD NOW on Blackberry World, FREE!
If you love tough games, you’re gonna love Hoppu!
I am thankful to my team for working with me on this, and Hugs to everyone who helped testing(thankfully, didn’t have to hold a gun to anyone’s head).
A special appreciation for Erik Oros, from Blackberry, who is extending us help with important things for further integration with Blackberry services.
For the amazing people who read our blog regularly, ‘Hoppu’ is the game reveal of the un-named title we were testing according to posts THIS and THAT.
Android Users, please do not panic! We love you too and we shall have a cool news for you soon!!
Stay up-to-date by Liking our facebook page for the game!
Last week, we released the BETA of an awesomely tough game!
Honestly, we expected like 5 people to sign up max from close friends.
But 15 hours, into the release and I was still stuck all night, to the screen, monitoring our little cloud server on which game was hosted…
1129 LEVELS PLAYS in 15 hours!!!
And the fun doesn’t stop there…
I had good time un-expectedly showing the game off on a big screen at NASSCOM Gaming Forum meet
and right now stats stands at..
23 Beta SignUps,
4061 LEVEL PLAYS!
~ 176 LEVEL RETRY’S PER PLAYER!!!
One thing you can take from this, is that the game is indeed super tough.
We’re taking feedbacks as of now, and working on fixing the beta bugs.
You shall hear about the release from us soon
Big thanks and Hugs to everyone!
P.S: Tune into our facebook page or tweet us
Well, it’s not really un-named game; we have a name, we’re just not putting it out yet!
But if you look closely onto our pages – http://facebook.com/Toonheart , you might know the name
Now on, to the main news, we’re releasing open BETA… TODAY!
Anyone and Everyone wanting to spend some time this weekend mashing your phones, playing a challenging game?
All super players and lovers of frustrating games please head on to
The matrix at the South Pole need YOU!
My small team of 3(includes me), has put a great effort into building this game, and so I would like to send you a small feedback form after you finish playing the game, or you can always feel free to write to me directly at
We have pushed LITE version of “Baka” to Tizen Store.
So “Baka” will be available to play on Tizen devices when they release! (~early 2014)
‘Baka’ on Tizen Store!
With this, we also entered “Tizen App Challenge”
Be sure to let us know here if you play Baka on a Tizen Device
Also, ahem.. there could be an achievement unlock if you’re on Tizen platform
Good News People!
We were selected in Top 10 games from BYOG, NASSCOM for our submission
“The Perfect World”
NASSCOM gave us the opportunity to showcase the game at NGDC (NASSCOM Game Developers Conference), Pune – held on 15,16th Nov 2013.
I’d like to thank both NASSCOM and people behind BYOG.
A shoutout to co-indie “Kinshuk” (he co-runs a studio called Hashstash) and to my wonderful team (Ramesh & Gautham) without which this wouldn’t be possible.
Also, thanking everyone who played our game (both at the conference or online)..
We love You!
Some pics from the conference…
Gautham & Ramesh at NGDC
People trying our games at NGDC
Sorry not many pics were taken , and some turned out pretty crappy